Michael R. Capell—Vitae

Phone: 208.455.1513
E-mail: michael@mcapell.com
Personal Websites: www.mcapell.com and www.ionicdesign.com


Master of Fine Arts 2002–2007
Utah State University (USU)
Phi Kappa Phi
Emphasis: Graphic Design and Animation

Bachelor of Fine Arts 1999–2002
Utah State University
Magna Cum Laude
Emphasis: Graphic Design and Interactive Design

Associates of Arts and Sciences 1995–6, 1998–9
Brigham Young University—Idaho
Emphasis: Graphic Design/Illustration

Areas of Specialization: graphic design, web design, 3D animation, stop-motion, and video

Teaching Appointments

The College of Idaho: Instructor 2011–Current
• Teaching classes of 20–26 students
• Developed and gained approval of six new classes to create a graphic design/visual communication curriculum

• Basics of interface and interactive design
• HTML and CSS

• Basic to intermediate Photoshop skills
• Conceptual illustration

• An introduction to graphic design
• Practical use of the principles and elements of design
• Begin building students’ print portfolios

• An intermediate graphic design course
• Focus on branding and packaging
• 3D modeling for package design/illustration introduced

• Taking concepts from storyboard to finished shorts
• A focus on storytelling and basic editing
• Compositing/VFX

• An adaptive class to build portfolios and expand student’s experience in visual communication
• A capstone course for design-related minors
• Critique-based with student submitted proposals

Utah State University: Adjunct and Teaching Assistant 2001–6
• Taught and supervised 16–30 students per class
• Created lesson plans and supporting materials
• Critiqued and graded student projects
• Provided technical and creative instruction

• Narrative animation
• Storyboards and motion compositions
• Advanced modeling and animation techniques

• The principles of animation and character development
• Character design
• Polygon and nurbs modeling

• Introduction to 3D animation
• Modeling, animation, texturing, audio, and rendering
• Introduction to web design
• Dreamweaver and Flash

• More advanced use of Photoshop and Illustrator as tools of visual communication
• Magazine and web design explored

• A basic course, dealing with visual communication using the computer as a creative medium
• Adobe Illustrator, Photoshop, and InDesign used


Digital Video Workshop (USU) Summer 2008
A condensed workshop teaching digital video to Korean students from the Sunhwa Fine Arts High School. Students filmed and edited a short film in a one-week workshop.

Introduction to Animation (USU) Summer 2001–2, 2004–5
An introduction to 3D Animation, modeling, texturing, and basic editing taught in
a one to two week summer workshop.

Stop-Motion Animation Workshop for the Alliance for Varied Arts (AVA) Summer 2004
An introduction to animation using still video with hand-drawn, paper cutout, and
sculpting techniques.

Photoshop Workshop (USU) 2001–2
An introduction to using Photoshop as a design/creative tool, taught on
a series of Saturdays during the Spring Semester.

Guest Lectures/Presentations

WACLEA Conference with Campus Safety, University of Portland, How Marketing & Branding Can Help You 2013

Boise Photography Group, Digital Lunch Presentation, The Fusion of Digital Photography & Illustration 2012

Design I Class (Art 105), College of Western Idaho, Presentation on Design/Visual Communication, 2012

Professional Practices Class (Art 415), The College of Idaho, Web Design Concepts for the Fine Artist, 2011

USU Art Department, Communication Arts Seminar Presenting on Technology in Pedagogy 2009

Instructional Technology Fall Lunch Box Lecture Presentation: “Why Design?” 2004

Instructional Technology Spring Lunch Box Lecture Presentation: “Speaking on Animation” 2004

USU Art Department Communication Arts Seminar Presenter 2003

USU Art Department Conceptual Illustration Class “Photoshop as an Illustration Tool” 2001

Design Experience and Employment

The College of Idaho 2011–Current:
Lead Designer for the Office of Marketing and Communications. Supervised or directly produced most major advertisements, Quest magazine, college banners, maps, brochures, postcards and other publications. In doing so I often supervised student employees, interns, and collaborated with faculty and staff to produce materials for the college.

Hazard Emergency and Accident Training (HEAT) 2006–2010:
Oversaw student employees, refining and optimizing 3D models, texture maps, characters, interface components, DVD design, and art direction while collaborating with Instructional technology and Computer Science students.

Center for Research on Engaging Advanced Technology for Education (CREATE) Group 2005–7, 2008:
Worked as a graduate assistant responsible for design of trademarks, web site, application interface, and various Pedagogical Agents as Learning companions (PALs) (Interactive 3D characters used to teach math concepts).

Aerospect Precision Imaging (USU Research Foundation) 2001–2003:
Designed and animated 3D simulations, interactive media, presentations, brochures,
technical illustrations, logos, and trademarks.

Rocky Mountain Range Company 2000–2001:
Designed packages, leaflets, and various images for print and web delivery.

Freelance Clientele

Institute for Prevention of Relationship Violence, Voices of Hope 2011–13
Designed and supervised the illustration of “Breaking the Silence of Relationship Violence”, “Before the Boil”, and “Those Who Will Not Break” book covers. Supervised the design of their identity systems and web presence.

Caldwell Fine Arts (CFA) 2011–13
Designed new logo, identity system, website interface, and Facebook presence for them.

USU Energy Dynamics Lab 2011
Created pre-visualization of a proposed new wireless power transfer process. These were used in presentations that garnered sufficient government and private investor interest to fund the project and see it to fruition. More info here:

The 501st and Rebel Legion (RL) Trading Card Design and PR Teams 2010–13:
Designed a variety of logos, trading cards and other materials to help with various charity and fund-raising events.

NBA (Jazz, Trailblazers, and Rockets) 2005, 2008:
Art directed and produced a series of character designs, storyboards, and animations (stop-motion, flash, and 3D)
to be played on their scoreboards during time outs.

Photoshop Digital Painting Magazine 2009:
Served as a consultant on preliminary designs for the magazine’s cover color and nameplate and was a copy editor.

Aristotle’s Assassins (a collaborative Learning Game project) 2007–9:
Created cut scene movies, logos, character designs, interface components, package designs, and directed voice acting.

FKC Screw Press (industrial equipment) 2001–13:
Web design, animation, magazine advertisements, leaflets, and trade show posters. Web site traffic increased 500% after redesign, and it now appears in the first page of most industry related searches.

Dario Art 2009:
Created pre-visualization 3D renders and digital paintings of a variety of proposed sculptures for the 2009 World’s Fair and Dalin Apartment Complex in China.

USU Energy Lab 2008–09
Created pre-visualization 3D render of a proposed new facility presented to US Senate, renderings of proposed algae panels concept designs and poster for a USTAR Presentation.

Hale Centre Theatre, West Valley City, UT 2005, 2008
Projection designs and looping animations for performances of the Civil War and Ragtime Productions.

Northern Utah Spine and Posture Rehabilitation Center 2007–8:
Identity system and animated logo for web site and presentations.

Light-a-Sign, Solar Powered Signs, US and Australia 2005–8:
3D animated promotional video, encoding, logo, & DVD design.

C3 Carpets 2006–8:
Design of logo, business card, letterhead, leaflets, and website.

ifrogz iPod Covers 2006:
Pre-visualization, rendering, and 3D illustrations of product. Illustrations were used in ads that appeared in Rolling Stone, Photoshop User, and MacWorld Magazines. It was written about here: www.planit3d.com/source/review_files/ifrogz/ifrogz1.html

Kay Homan—Western Artist 2004–7:
Logotype, business card, web design, and e-commerce solutions.

Interactive Rides, Inc. 2005:
3D modeling and compositing for on site pre-visualization illustrations.

USU Theatre, Jacques Brel is Alive and Well 2004–5:
Designed and trained others in design and editing of video projections, DVD designs, and other animation.

Mobilitat Software 2001–4:
Animated trademark, web site development and design.

Kiwe Publishing Limited 2001–3, 2008:
Various book cover designs and interior illustrations.

Silicon Graphics Inc. (SGI) for Sci-Quest, the North Alabama Science Center 2002:
Storyboards, design, and motion compositions.

Utah State Magazine, USU Quarterly Alumni Publication 2001–2:
Two digital spot illustrations.

Utah Plastics Group 2001:
Package designs, trademarks, and various 3D illustrations.



Shelton, B. E., Stowell, T., Scoresby, J., Alvarez, M., Capell, M.& Coates, C. (2010). A Frankenstein approach to open-source: The construction of a 3D game engine as meaningful educational process. IEEE Transactions on Learning Technologies, 3(2), 85-90. 03 Feb. 2010. IEEE computer Society Digital Library. IEEE Computer Society, <http://doi.ieeecomputersociety.org/10.1109/TLT.2010.3>

Stowell, T., Scoresby, J., Capell, M., & Shelton, B. E. (2009). A process for using readily available software libraries to create a 3D simulation game. International Journal of Gaming and Computer- Mediated Simulations. Vol.1 No.4, 20–49.


Shelton, B. E., Alvarez, M. A., Capell, M., Coats, C., Scoresby, J., & Stowell, T. (2008). Iterations of an open-source 3D game engine: Multiplayer environments for learners. Paper presented at Meaningful Play, East Lansing, MI.

Shelton, B. E., Alvarez, M. A., Capell, M., Coats, C., Scoresby, J., & Stowell, T. (2008). The HEAT engine: A demonstration of sustainable design from an open-source 3D game engine. Paper presented at the Open Education Conference 2008: Celebrating Ten Years of Open Content, Logan, UT.

Shelton, B. E., Scoresby, J., Stowell, T., Coats, C. & Capell, M. (2008). A Frankenstein approach to open-source: The construction of a 3D game engine as meaningful educational process. Paper presented at the American Education Research Association (AERA) 2008, New York, NY.


Capell, Michael (2011). Normal Maps on a Budget. Digital Video Magazine.

Stowell, T., Scoresby, J., Coates, C., Capell, M., & Shelton, B. E. (2011). Leveraging open source technology for 3D game engine development. In R. Ferdig (ed.), Discoveries in Gaming and Computer- Mediated Simulations: New Interdisciplinary Applications. IGI Global: Hershey, PA, 78–109.

Capell, Michael Review of Zevrix Solutions Link Optimizer. PSD Photoshop, German Edition

Capell, Brita & Capell, Michael (2009) Peyo, the Original Papa of the Smurfs. GOmotion Magazine Vol.2 No.1.


Tenth Annual Intermountain Graduate Research Symposium Poster Session, Utah State University, Logan, UT, 2007

Ninth Annual Intermountain Graduate Research Symposium Poster Session, Utah State University, Logan, UT, 2006

Leadership and Service

Board Member, and Marketing Committee co-chair, for Caldwell Fine Arts 2013–Current

Advisor/Mentor to The College of Idaho Art Club 2012–Current

Advisor/Coach for The College of Idaho International Soccer Club 2012–Current

Judge for the Fall College of Idaho Chalk Art Festival, Homecoming 2013

Featured Artist in the RL Sketch Card Series; original artwork auctioned to benefit Make-A-Wish Foundation 2012

Event Coordinator for several charity events including Relay for Life and Christmas Box House fundraisers 2008–13

Pro Bono Graphic Designer, Juvenile Diabetes Research Foundation Utah chapter 2008–9

Idea Moderator and Beta Tester, PSD Photoshop Magazine Online Forum 2008–9

Global Moderator and Beta Tester, GOmotion Magazine and Online Forum, 2008–9

Team Leader, Juvenile Diabetes Research Foundation International Walk to Cure Diabetes 2005–13

State Representative, National Association of Graduate and Professional Students (NAGPS) 2006–7

Executive Council Member and Webmaster, USU Graduate Student Senate 2005–7

Graduate Student Senator (GSS), College of HASS and Department of Art 2003–5

Student Organizer, USU Visual Communication Exhibition 2001

President of Art Department Club, Brigham Young University—Idaho 1998–9


1st place Award, Adult Category, Idaho Statesman Chalk Art Festival 2013

Employee of the Month, The College of Idaho Staff Association, April 2013

People’s Choice Award for group, Fall College of Idaho Community Chalk Art Competition 2012

Festival Favorite: People’s Choice Award, Idaho Statesman Chalk Art Festival 2012

Contest Design Winner, JDRF Greeting Card, two designs chosen for publication for their fundraiser 2009

1st Place, GOmotion Magazine Home Page Animated Banner Design Contest 2008

Golden Eight Award KUTA-TV Short Film Festival, Claymation, Richmond, UT 2007

3rd Place poster design, 10th Annual Intermountain Poster and Paper Symposium, Logan, UT 2007

2nd Place, Ageia PhysX Rocks, Independent company promotion for innovative and useful
applications awarded to HEAT project $750 unrestricted award 2007

Accepted into Phi Kappa Phi honors society, Utah State University 2006

Distinguished Service Award for USU GSS from the Associated Students of USU 2004–5

Software/Programming Skills

Cinema 4D
After Effects
Sony Vegas Pro
MS Office


Research Interests

Interactive learning, serious games, and the study of perception.

Professional Organizations

American Institute of Graphic Arts (AIGA)

College Art Association (CAA)

Council for Advancement and Support of Education (CASE)

Creative Learning Environments (CLE)

Learning Games Initiative (LGI)

Interdisciplinary Media Research Consortium (IMRC)